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Old Jul 24, 2006, 11:27 AM // 11:27   #21
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Originally Posted by KurtTheBehemoth
New and evolving high level areas like FoW and UW. Something new every couple of months. Dragon Festivals don't cut it. Plus, these areas must be available to all player regardless of the chapter they own.
these areas must be available to all player regardless of the chapter they own. <~~this wont happen, Anet is a business and they need to sell units to make profit, to introduce areas open to everyone no matter what chapter they own would be a disaster..u have to factor in the variant of skills available to the individual players.

chap1 players wont have the skills that Nightfall players would this then puts the chap1 players at a big disadvantage
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Old Jul 24, 2006, 11:28 AM // 11:28   #22
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I wouldn't compare GW's to WOW.

WoW is a time sinc and requires grinding in just about all forms of the game and you have to do this to maintain access to content at a competitive lvl.

-GW's you don't need 40 or 20 players to do a raid/Mission. You don't need 6-10 hrs to complete the raid/Mission. You don't need gold to repair items, buy pots, upgrade equipement, shell out on arrows, consumables for raids/playing. I'm trying to stick to the pve side but again you can't even compete in wow for pvp unless you are 1/ Playing end game PvE or 2/are willing to grind PvP endlessly.

-GW's factions from my perspective includes many advances in the PvE component in comparison to Prophercies. Ones I found were
- Merchants inside of zones/area's and quite frequently available to players at the beginning of the map.
-Henchman are all lvl 20 once you pass the newbie area's.
- Missions include a map and pointer type system and the objectives for each mission are easier to track.
-Emphesis on less time sync to complete missions for a master reward.

Unfortunatly I have all the time in the world and at this point in my life can't do alot about it. I suffer from mental illness's and while I enjoy playing games MORPG's , MMO's and RPG I hate investing time in something that brings little reward.

For me after quitting wow which I played for 2.5 years from release, then starting GW's factions and eventually getting the prophercies counterpart. GW's is still better in comparison.

-- To sum up my post(footnotes) GW's obtainable content >wow timesinc.

Last edited by Aisius; Jul 24, 2006 at 11:37 AM // 11:37..
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Old Jul 24, 2006, 11:30 AM // 11:30   #23
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I play GW for pvp and i will keep buying the expansions. Ok they obligate me to buy the expansions because I need the new skills and professions. But I really don't care. I don't see it as buying a bad pve game. I see it as around 90$ a year for a full year of constant pvp action. I play gw for pvp only and to play with my guildmates.
GW has a great pvp communtiy with lots of great guilds and players. Its the best PvP rpg in the world for me and I will keep playing it as long as it has good communtiy and it has and will always have i think.
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Old Jul 24, 2006, 11:31 AM // 11:31   #24
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I always wonder why people who claim to have quit and/or uninstalled the game still troll here. When the day comes that I'm done with GW, I'll be done here as well.

I also think it's funny how some PvPers (not all) think this game is made with PvPers in mind exclusvely. I have nothing against PvP or the people who play it, but I've never played PvP and have no interest in it. I've been playing GW for over a year and have been perfectly satisfied with PvE. So it makes me wonder why someone would make a statement like,

Quote:
PvE was added to give the PvP ppl some light relief/entertainment when they were not in a GvG/HoH battle
This is highly inaccurate. Anet puts a lot of work and effort into PvE. This statement is so far off, I'm beginning to think the poster must have been joking. It was never meant to be a distraction for PvPers.

Sorry for straying off topic, but I had to get that off my chest first. Now to be on topic.

I sense frustration in the OP's post, but I can't entirely disagree with it. I've enjoyed Factions and finished it three times now. But when I created a new character last week, I made it in Prophecies. To me, it feels like more of a complete game than Factions did. I know Anet sold Factions as a full, stand alone game, but I thought it felt more like a fairly sizable expansion.

Now that I've had a taste of Anet's model with Factions, I wont be the first in line to buy Nightfall this time. I'm going to have a wait and see attitude. If people love it, I'll buy it. Otherwise, I'll be happily playing back in Tyria.
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Old Jul 24, 2006, 11:33 AM // 11:33   #25
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Quote:
Originally Posted by Malice Black
these areas must be available to all player regardless of the chapter they own. <~~this wont happen, Anet is a business and they need to sell units to make profit, to introduce areas open to everyone no matter what chapter they own would be a disaster..u have to factor in the variant of skills available to the individual players.

chap1 players wont have the skills that Nightfall players would this then puts the chap1 players at a big disadvantage
You are absolutely correct. They should be available to individual chapters. That was my mistake. But the content doesn't exist in the first place. That is what my major problem is.
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Old Jul 24, 2006, 11:56 AM // 11:56   #26
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Quote:
Originally Posted by KurtTheBehemoth
But the content doesn't exist in the first place. That is what my major problem is.
The content is in Prophercies. PvP is a staple for most of these types of games and imo a selling point. I enjoy pvp and I enjoy it more in GW's than any other game I know of. I enjoy pve too and still have alot left in prophercies and the faction elites. I think another thing to consider is that from my experience GW's has allowed me to explore every profession in greater detail, other games I've played have not.
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Old Jul 24, 2006, 01:01 PM // 13:01   #27
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I am a PvE only player and I agree with KurtTheBehemoth in part, to the extent that I prefer Prophecies PvE to what I have played of Factions so far. However, I have not lost faith in ANet because I appreciate the fact we all differing tastes and that you and I simply dislike Factions as opposed to there being something inherently poor about Factions. This is evident by the number of players that have expressed that they like Factions. There is no evidence of an unanimous dislike or outcry towards the quality of Factions.

I hope, therefore, you will realise that ANet are not at fault - it is impossible to please everyone and unfortunately for us, we have the short straw this time. Yes, by all means it is possible that ANet may make Nightfall against your taste, however, unless they make an unanimous poor PvE in Nightfall (which I seriously doubt), it would be your own fault - ANet can't control your tastes nor can they cater for your exact taste - ANet can only suit the majority. Therefore, it is good to express your tastes so they can get an idea of what their audience likes, as you have done, however to blame them for not making the game to your exact taste or accuse them of bad business, as you have also done, is unfair.
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Old Jul 24, 2006, 01:16 PM // 13:16   #28
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Also, if I might add, if levels were not an issue in standard MMORPGs, the game would be just as short if not shorter than Factions. Most of the MMORPG PvE content is just full of grind, there really isn't that much content when you look at it, just grind.

Arenanet created the game to be grind free (for the most part) so people could focus on their skill and the end game of PvP. How do you make a game with this in mind longer? More development time imo.
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Old Jul 24, 2006, 01:28 PM // 13:28   #29
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Quote:
Originally Posted by Malice Black
guild wars was never intended for PvE only ppl, PvE was added to give the PvP ppl some light relief/entertainment when they were not in a GvG/HoH battle
I thought that was the other way around... GW was a PVE game where they added PvP to give players more to do when they had finished the "story".

So far I much prefer Prophecies. I loathed being "forced" to play with another party in Vizunah. I loathed the idea of being "tricked" into PvPing with the Fort Aspenwood "quest". If stuff like this continues in Chapter 3, that's atleast US$70 less for Arenanet (as I would've gotten the Collector's Edition).

Thing is... I believe that most PvE'rs just play the game, they don't frequent boards to get the perfect builds and what not... so I'm tempted to think that a majority of the "fans" on these communities are PvPers. While I don't think that's true in reality.

At least, jumping around on the PvE map and then going to the PvP map I don't see lots of more players there. Actually I would say I see less players in the PvP players.

Maybe that's just Europe perhaps...
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Old Jul 24, 2006, 01:44 PM // 13:44   #30
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Guild wars is a pvp game. If you don't like guild wars pve, play WoW.
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Old Jul 24, 2006, 01:44 PM // 13:44   #31
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Quote:
Originally Posted by gojensen
I thought that was the other way around... GW was a PVE game where they added PvP to give players more to do when they had finished the "story".

...
that is true.

JEFF STRAIN stated that in an interview very clearly.

pvp was added to be the logical result of finishing the PVE

EDIT

Quote:
Guild Wars started life as a role-playing game, and we continue to support that very strongly. Our goal was always for the PvP aspect to be played after you’ve built up your character and played through the role-playing content

Last edited by Loviatar; Jul 24, 2006 at 01:58 PM // 13:58..
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Old Jul 24, 2006, 01:51 PM // 13:51   #32
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why do ppl still continue to try and compare a $50 free online play game with a pay per month online game...

its a choice to spend $50 every 6 months on the next chapter its not required...

compare GW to games like D2 is more realistic...

when you start demanding more content then you need to expect monthly fees...

there are players that paid $50 for a single chapter and still play after a year plus...

I am completely content with a game like this... i dont pay a monthly fee so there isnt that demand on me to play because i dont feel that im wasting mony maintaining a pay per month game to keep my account.. i simply bought a game that i can play online whenever i like i can take a month break come back and i havent wasted any money...
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Old Jul 24, 2006, 01:51 PM // 13:51   #33
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Quote:
uote:
Originally Posted by gojensen
I thought that was the other way around... GW was a PVE game where they added PvP to give players more to do when they had finished the "story".

...



that is true.

JEFF STRAIN stated that in an interview very clearly.

pvp was added to be the logical result of finishing the PVE

Doesnt matter what is was ment to be. Fact is that you can find better pve content in other games and that you can't find better pvp content on other games.
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Old Jul 24, 2006, 01:52 PM // 13:52   #34
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I so want to abuse the OP...

Marketing ruins quality

So keep it shut.
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Old Jul 24, 2006, 02:12 PM // 14:12   #35
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Personally I start all my characters as pve and develop them so they can be highly effective in pvp. I highly enjoy the pvp variations GW has introduced with factions and find the chance to vary what I do in GW to be refreshing.
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Old Jul 24, 2006, 02:17 PM // 14:17   #36
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I hope this isn't going to turn into another PvE vs. PvP thread. Anyhow, I play PvE mostly, but I dabble in PvP time from time. I especially liked the Alliance Battles, I think it was a good attempt to mesh PvE and PvP; however, I think I may be in the minority on this.
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Old Jul 24, 2006, 02:28 PM // 14:28   #37
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Anet has made GWs exactly the kind of online game I want


- No pressure to play (No monthly fee)
- International PvP
- Highly Balanced PvP
- Some PvE
- Instanced Areas (No morons coming to grief you)

the list goes on, but GWs manages to remain fun and complex.

Not like the other game out there that is just too darn easy but so darn grindey.
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Old Jul 24, 2006, 02:29 PM // 14:29   #38
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I expect the content in Nightfall to be more prophecies like, especially with the repeating story of the Elonians guildwars can expand the maps and increase the higehr level areas
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Old Jul 24, 2006, 02:33 PM // 14:33   #39
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Quote:
Originally Posted by Loviatar
that is true.

JEFF STRAIN stated that in an interview very clearly.

pvp was added to be the logical result of finishing the PVE
To be more precise, The game was created originally to take PvE characters into PvP. Of course that ruins the whole concept of skill over time played and the PvP creation screen was added on one of the beta weekends.
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Old Jul 24, 2006, 02:33 PM // 14:33   #40
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I like Nightfall to have more pve content and storyline, and preferable lower lvl monsters. The opposite will prolly happen
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